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The Human Thinking Process
1999
The entry explores those unique aspects of human thinking. The first
tab looks at some of the landmark thinking model developers by era,
which we call "thinking history." Secondly, we examine some of the
physical aspects with a dynamic model of the brains control area
in a two-frame JavaScript popup window. This section examines
learning theories and language as a cognitive skill set. Thirdly,
we examine classical reasoning processes: syllogisms, classification,
and illustrate the rules of proper thinking with stuffed animal
examples. Fourthly, we move into scientific method and some
simple statistical theory. After all this theory, we cover
modern symbolism with illustrated truth tables. The most extensive
coverage, both theory and illustration, is of argument formation
theory. We take an intermission with a bivalue logic game page
and then finish off with logic and fuzzy logic. Fuzzy logic is
a very difficult concept to present. We have tried to simplify
the theory by illustrating that this type of logic model tries
to accomodate the fact that objects change over time. Thus, the
static theories of Aristotle's "pure" logical model where every
object can be put into its set or class, breaks down through
morphology. Section 9 deals more with the details of the
educational objectives (see below).